I think the current Meta and its iterations have remained largely the same for too long. Although a bullet hell game, the hammer e, raptor e, hammer nade, etc loadout is very repeatable. Individual nuisances to timing, cycling, execution, counter pressure, dodging can be unique to each player with vastly different levels of success. However, I feel it forces the game to remain largely stagnant in terms of the variety of loadouts seen when rank or rewards are on the line. Attachments create some different flavors, but once an attachment seems to strengthen the current Meta, other attachments are largely abandoned (in my experience playing a range of players). Overwhelming the opposing player with a swarm of pellets, lasers, novas to the point of having no room to move is pretty common. It can be really effective, so much that is takes multiple shields just to clear novas. At this point, I feel many players try to settle into the same loadout just to out-chip their opponent. Many players may be ok with that, but imagine everyone (or most) running similar loadouts. In the long run, I’m concerned the game will lose some skilled players due to lack of interest. With that said, it can be very deflating to go toe-to-toe with a player and almost win only to take a bounce viper, luma, or nova to the back. The implementation of bounce weapons like these, closed the gap between lower overlords and upper overlords. Although, placement of bounce weapons does take practice and skill, I’m not convinced it is comparable to the level of skill needed to develop a well-placed viper e. I’m certainly not the gate-keeper of the overlord rank (and it is not my intention to try to be), but I remember my climb to the upper ranks of overlord to be arduous, and it required some dedicated skill acquisition to really push the top players. I know we all come to the game at different levels of readiness, but I think recent updates have done more to help close skill gap between good players and elite players in general.