With things like stock luma, tundra 1, and Nova nade 1 now being able to hit people within milliseconds (not to mention latency makes these projectiles teleport inside your podium as well) the game has clearly taken a turn from it's original direction of "slow motion bullet hell".
for the sake of safety and skill I would heavily advise that the game goes back to it's original advertised direction, you can still make the game faster by lowering the cooldown of tools without actually making projectiles themselves break neck speeds.
my suggestion is to take something that is already fast yet fair, like the viper ellipse or curved luma and use it as a speed cap threshold for other fast projectiles that currently exist or that you may introduce later down the road.