Better tree difficulty scaling for squirrel count
Chris Mattioli
Great game, we have a blast playing this at family gatherings. One thing that is obvious though, the Tree has a decisive advantage when there are fewer squirrels. This can easily scale to have the Tree's weapons respawn at a slower pace. The Tree will have to pick and choose to throw these more carefully while they wait for new ones to spawn in. Doesn't make sense that the Tree has the same resources to play against 2 squirrels or 8. I understand that we want to keep the Tree active to keep it fun for that player, but just needs a small tweak to slow the respawns for smaller squirrel counts.
bloom
while i do agree that some optional type of scaling would be nice to have connected to the amount of players, this is why the devs included bots for you to add (up to 8 squirrels total)
i have found that a lot of my family/friend players that arent as good still have difficulty when its a small amount of squirrels tho so i dont know if this is the best addition to make to the game:/